The Fire Emblem franchise is replete with memorable final bosses. Here are the most difficult ones.
Over its 30-year history, the Fire Emblem series has managed to acquire sixteen major games and gain the status of a cult tactical RPG franchise. Fans appreciate her for her beautifully written characters and unique “permanent death” mechanics; Although the games in the Fire Emblem series are famous for their complexity, in each of them players receive all the necessary resources and tools in order to get to the finals using their own strategies.
As befits any RPG, the final bosses in all parts of Fire Emblem become the main test during the passage. They differ from ordinary opponents by their incredible vitality and impressive damage, and even treacherous locations on which grandiose battles unfold can pose a danger. Today we’ll take a look at the numerous final bosses from Fire Emblem and determine which of them was the hardest to fight!
But we note right away that only the strongest versions of each boss got into this collection – that is, those that are found when passing games on the highest difficulty. And, of course, there are spoilers ahead for the entire Fire Emblem franchise, as it is simply impossible to discuss the final bosses without them!
The final boss of Fire Emblem: Gaiden and Fire Emblem Echoes: Shadows of Valentia named Doom has one interesting feature. He, like many bosses in the series, can only be killed by a certain character. Fortunately, in the case of Dooma, this character turns out to be Alm – one of the strongest heroes in the game. But no matter how powerful it is, it significantly reduces the number of strategies that can be used in the fight against the evil dragon.
Julius, son of Arvis, is the final boss of Genealogy of the Holy War. The battle with him can be unnecessarily delayed, because he is surrounded by several powerful enemies that distract attention. And in order to quickly deal with Julius, you must recruit Julia into your squad in advance. If she does not live to see this fight (or does not join the squad), then a long and grueling boss battle awaits you.
And although Jed is not the final boss of Fire Emblem Echoes: Shadows of Valentia, we decided to include him in this list, since the optional battle with him takes place in the final chapter of the game.
Jeda and his spells are deadly, and it is extremely difficult to deal with the boss. The fact is that only every third blow inflicts damage to it, which is why you have to waste attacks in anticipation of the very hit, which will at least slightly reduce the boss’s health.
In the storyline of Azure Moon, the final boss of Fire Emblem: Three Houses is Hegemon Edelgard, who, unlike most bosses in the series, does not sit still and does not wait for the player’s squad to get to her.
Edelgard is attacked from afar by the protagonist’s squad almost from the very beginning of the final chapter. And weak members of the squad can even die after one attack of Edelgard, so it is recommended to leave several healers at the beginning of the level, capable of healing allies at long distances.
Ashnard from Though Path of Radiance is often referred to as one of the easiest bosses in the Fire Emblem series, but this only applies to the first two difficulty modes (easy and normal). At a high level of difficulty and a maniac mode exclusive to the Japanese version, Ashnard is able to deal with unsuspecting players in the blink of an eye.
He, like Edelgard, prefers not to sit still. Ashnard quickly loses his patience and begins to rush all over the map and create real chaos. Moreover, only four characters can do at least some damage to him – Ike, Ena, Nasir and Royal Laguz!
The final boss of Fire Emblem: Three Houses in the Green Wind storyline is Nemesis, who is very different from the other three bosses.
Before us is not a gigantic monster, but an ordinary-sized enemy, which, nevertheless, is constantly buffed by his allies – the Ten Elites. And therefore, before the final battle, you need to deal with ten dangerous enemies, each of which is quite drawn to a separate boss.
Ashera is the goddess of order who oversees the continent of Tellius, and she is the one you will have to fight in the finale of Fire Emblem: Radiant Dawn. Radiant Dawn has already built up a reputation for being one of the hardest parts of the series, so it’s no surprise that the final boss encounter is a challenge.
Ashera regularly uses devastating attacks aimed at all members of the squad, and if you try to attack her with someone other than Ike, the goddess of order will fully restore her health, and you actually have to start the battle from the very beginning.
Takumi (from Conquest)
Takumi is the final boss of Fire Emblem Fates: Conquest, and the tricky part of fighting her is that Takumi is incredibly difficult to reach. The fight takes place in a long and narrow hall, at the end of which Takumi is, summoning endless waves of enemies and casting beams of energy that inflict damage on everyone who did not have time to reach cover.
At the highest difficulty level, this battle turns into a uniform nightmare: opponents become stronger with each wave, and Takumi’s attacks become more dangerous and unpredictable.
Immaculate (“Silver Snow”)
The Silver Snow storyline in Fire Emblem: Three Houses leads to a battle with the Immaculate, who will surely be remembered by all fans of the series for a long time.
Not only does this giant dragon have prohibitive attack and defense performance, the developers also endowed it with several health bars that appear one after another. And the cherry on top of the cake is the Immaculate’s special skill, Miracle, which with a certain probability allows the boss to ignore critical hits.
On Standard difficulty, fighting Medeus in Fire Emblem: Shadow Dragon is a matter of minutes. However, if you play the game on the highest difficulty level (Hard 5), you will face the most difficult challenge in the history of Fire Emblem with the corresponding final boss.
Even if you miraculously manage to get to Medeus, you will quickly find that he can easily deflect any attacks. And if in your squad there are no representatives of the Manaket race, and in your hands – the Falchion sword, then the battle can be considered lost.