It’s not just retro games that can be difficult – for example, the next 10 titles cannot be completed without help.
The world of indie games is rich in interesting and memorable projects. And almost anyone with basic game design skills and minimal support can share their games with the community.
And when developers have complete creative freedom, sometimes so creative games are born that they are able to plug any large-budget AAA projects into their belts. However, many indie games have overly complex mechanics and overflowing information pouring into the players. It is sometimes so difficult to navigate through it that players are forced to refer to the guides just to complete the walkthrough.
Spiritfarer – Search for Lost Souls
Spiritfarer is a very laid back game. It explores the themes of grief and acceptance of the loss of loved ones quite deeply, and the game itself does not rush us anywhere, allowing us to reflect on the stories shown.
The open world of the game will appeal to everyone who loves to explore vast locations, and Spiritfarer almost always unobtrusively guides gamers to the points of the plot. However, some souls hide too well – you have to comb every corner of the huge map to find them. Therefore, it is much easier to immediately look into the corresponding guide and not spend long hours searching.
There Is No Game: Wrong Dimension – meta-puzzles
There Is No Game, perhaps the most innovative point-and-click adventure game, is happy to throw up unusual challenges for players. The creators use meta-narrative to tell the very essence of video games, and puzzles are presented accordingly.
Here you need to solve puzzles using interface elements that are physical objects in the game world. Many of these interactions are naturally confusing, because we simply have not seen anything like this in traditional adventure games.
Sometimes you even have to break the already flimsy fourth wall, “unfolding” the monitor. As a result, some puzzles turned out to be so confusing that you can’t do without thinking outside the box (and a couple of tips from the forums).
In 2014, Towerfall Ascension made its way to PC, and by this time the game had managed to get hold of additional content that was not present in the original version for the Ouya console. We were also greeted in the menu by teasers of new levels and characters, and to unlock each of them, we had to fulfill a number of conditions.
In some cases, conditions were modest. For example, the Towerforge opened after completing all the main stages of the game, and to get the Cyan Archer, you had to go through the Sunken City location. But all the rest of the content was opened by such non-obvious methods that interested gamers could only look for clues on the net.
Is there an eggplant world in Spelunky 2 ?!
Roguelike projects are known for their rigor, which makes them 100% passable only for the most stubborn players. Spelunky 2 is no exception. In a world where everything down to the last pixel is trying to kill the hero, completing all standard levels is already pulling for a serious feat.
Unfortunately, the usual passage of Spelunky 2 is not enough, because the game has two secret endings at once, which open after completing a long list of challenges. Somewhere you need to carry a certain object from the beginning to the very end of the game, somewhere – go through a series of difficult levels in a specific order, and there are dozens of such hidden tasks in Spelunky 2. You will definitely not be able to find out how and in what order they need to be performed without detailed guides.
Celeste – collection of crystal hearts
Celeste, like her big brother Towerfall Ascension, is very reluctant to give players access to additional content. After completing Chapter 7, a path into the mountain will open, stepping on which you will start Chapter 8. Most likely, you will immediately want to go through a new level, but you will not be allowed to it if you do not collect 4 crystal hearts.
A little later (already before Chapter 9), another gate will appear, requiring even more crystal hearts. Some of them can be collected during the passage of the “B-sides” and “C-sides” of each chapter, and guides may be required already at this stage. And the remaining crystal hearts will have to be collected at standard levels, puzzling over illogical and annoying puzzles.
FTL: Faster Than Light – Gathering the Armada
Technically, FTL: Faster Than Light is a roguelike, even though it takes place in space, but there are no secret endings in the game. The tenacious and difficult final boss is the final test, after which there is nothing to do in this galaxy. However, FTL can still be confusing for untrained players who do not know how to collect all the available ships.
To unlock each ship, you must complete the corresponding quests, some of which can be easily skipped due to carelessness. Therefore, it is recommended that you familiarize yourself with the list of tasks in advance so as not to miss the chance to complete them.
Fortunately, in the Advanced Edition update, there is an alternative way to unlock ships (except for the Crystal one). It is enough just to defeat the final boss over and over again with the already available ships, opening new ones along the chain. However, this is such a difficult task that it will be easier for a beginner to catch the chance and complete non-obvious quests.
Bloodstained: Ritual Of The Night – True Final Boss
After the release of Castlevania: Symphony Of The Night, the authors of each metroidvania considered it their duty to include a “true” final boss in the game. Now, simply clearing all levels and defeating the usual boss was not enough, and players had to look for special items to get to the real ending.
Bloodstained: Ritual Of The Night is no exception: in it you need to collect all the crystal shards hidden in hard-to-reach points that are scattered throughout the game world. They rarely fall out of enemies, and therefore some players may not even be aware of their existence and their true purpose.
The Binding Of Isaac: Repentance – 22 концовки
One of the quirkiest, most ambitious and challenging roguelike games, The Binding of Isaac: Repentance, has a whopping 22 endings that will take the average player several hundred hours to unlock.
Each ending was opened only if a whole list of requirements was met, and some of the endings were strictly tied to each other, and they could only be opened in the sequence conceived by the authors. The extreme complexity of the game is the main, but far from the only obstacle on the way to the cherished endings. Few people could complete the perfect race by fulfilling the necessary conditions and by a miracle stumbled upon the necessary secrets without using any guides.
Opus Magnum – wonder machines
The Zachtronics development team is already famous for its inventive puzzles that made even the real veterans of the genre wiggle. In games from this studio, as a rule, you need to find the most elegant way to perform complex processes.
The most successful work of Zachtronics was Opus Magnum, in which players need to create machines in which various alchemical reactions take place. At the first levels, everything is quite simple, but over time, the devices become too complicated for casual gamers. And although players are given almost complete freedom to create devices, there is only one way to maximize the efficiency of devices: by studying in detail all the mechanics of Opus Magnum.
Terraria – DIY RPG
Over the past few years, only the lazy has not compared Terraria to Minecraft, but in its current form, Terraria has already moved as far as possible from the brainchild of Mojang. Despite all the hallmarks of a sandbox and a huge open world, Terraria’s progression system is completely linear.
Players need to complete tasks in strict order to loot improved gear, recruit new NPCs, and defeat new bosses. The result is an RPG of sorts that feels unlimited freedom, even though players are smoothly guided through a series of linear events. But on this basis, a small problem arises: newcomers to the game do not know where to start, and therefore they have to turn to online guides in order to orient themselves at least a little in the world of Terraria.