8 Benefits of Gaming as a Service | Easy Online Work

Hot topic in the gaming industry. Let’s define the main advantages for the players.

The Games as a Service model is not new, but it has recently been gaining popularity among developers and publishers due to its undeniable profitability. The days when it was enough to pay for a game once and enjoy it to the fullest from the very moment of release are fast becoming a thing of the past.

While many gamers complain about this, as it seems to them, a negative trend, this model gives many advantages that are initially invisible. Over time, they can either become apparent or subside. One way or another, gamers should take a closer look at this model, or at least just come to terms with its existence.

Free content

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There is hardly a single person who is against free bonuses. However, in the past, players were required to pay a separate fee for additional content after launch. Many people remember having to buy map packs and other DLCs in the mid to late 2000s. This was before Minecraft and other games were able to popularize free content updates.

Since then, this tactic has become the standard, for example, for Call of Duty, Halo and many other games that previously released paid DLC packs. In addition to purely economic benefits, this system helps to avoid stratification of the player base and encourages more frequent visits to a particular game.

Scheduled Updates

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Seasonal updates and battle passes have become commonplace in the AAA gaming industry. Previously, for example in the case of Gears of War 2, DLCs were released much less frequently and included only a few map packs, and they were released without any schedules.

Now games like Sea of ​​Thieves are getting monthly and even major seasonal updates. Modern players not only know the exact release date of the next expansion, but also receive much more in return for their anticipation.

Long maintenance cycles

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Modern games receive all kinds of support from developers for years after launch. However, until the 2010s, games received only a couple of updates and additions before the developer took on a new project.

Compare this situation, for example, to Destiny 2, which has been receiving updates and expansion packs since its release in 2017. In the past, four years of continuous support was seen as a daunting task, but with the Game as a Service model, this approach seems appropriate.

Player feedback makes the game better

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Games these days are designed for a much longer period. This is why player feedback and feedback is so important to developers. If the community doesn’t like something, they just stop playing. And this is already a serious problem, because for games of this model, the profit received directly depends on the number of players.

Fallout 76 is one of these games, which immediately after the launch amazed with its ridiculous state, which the fans did not leave so easily and flooded the developers with criticism. As a result, the title received even more updates than Fallout 4. Destiny 2 is another similar game that eventually became free after Bungie broke off its partnership with Activision.

Content availability

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You may remember the days when you had to spend hours looking for DLC on the old Xbox Live marketplace to spend your hard-earned points on them, or go to third-party resources to download mods for the Elder Scrolls or Fallout.

As the Game-as-a-Service model became more popular, the availability of content improved in every possible way. We now receive universal updates and features for free. Take Bethesda’s built-in mod manager for Fallout 4 and Skyrim, for example. Thus, players receive content not only from developers, but also from third parties, and all this is done according to a simplified system.

One community

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One of the main drawbacks of the older DLC release models was that they divided active players according to the availability of a particular update. Games like Call of Duty 4 and Halo 3 have made this mistake more than once when it comes to multiplayer. Some players bought DLC, some refrained, and the two groups could no longer play with each other.

Modern updates in various games were able to partially solve this problem. For example, Halo 5 Guardians added new maps for free.

Advertising crossovers

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Hardly anyone will not like a good crossover in their favorite game. It’s also a great way to keep new players interested and delight loyal players.

Fortnite is known for its unsuccessful character crossovers from franchises like Halo or Marvel, while Sea of ​​Thieves has delighted many players with the Pirates of the Caribbean-themed expansion A Pirate’s Life. Such ventures usually come at a cost, but fanbase recognition is worth it.

Free games

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The most striking characteristic of the Games as a Service model is the concept of Free-to-Play. Free games like Valorant attract players with the ability to play at no extra cost. The catch is that many in-game items are monetized.

They can be purchased in in-game stores for a separate currency or microtransactions. In general, the game itself is free, but you have to pay for some things. This way the developers still make a profit, even if the game is not worth a dime. At the same time, many more users will be able to play the game.

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