Over the course of his career, Hideo Kojima has released many games, and here are the ones that have received the highest reviews from critics.
There are not many game designers in the video game industry who are as popular as Hideo Kojima. As a unique visionary, he creates all his projects in a recognizable style that simply cannot be repeated. Fourth wall breaks, multi-layered plots and innovative gameplay mechanics are just a few of the reasons everyone loves his games.
He is best known as the author of the Metal Gear series, which revolutionized the stealth genre. However, outside of the Konami studio, he has developed many projects. Which ones are the best? On Metacritic, 11 of his works (not including those games in which he limited himself to the role of a producer) are rated, and we have ranked them in ascending order.
Metal Gear Solid 5: Ground Zeroes – 76
Ground Zeroes is essentially an extended demo, not a full game. The project acts as a prologue and smoothly leads to the events of The Phantom Pain. Whoever was in charge of the release (we don’t know if it was Kojima himself or Konami’s studio) should have just sewn this episode into the beginning of The Phantom Pain, like, for example, the tanker level in MGS2 or the “Virtuoso Mission” in MGS3.
But, of course, selling this project separately is much more profitable financially. And there is nothing wrong with that, because stealth in Ground Zeroes works great, as, in fact, shootouts. And each scene with Paz’s participation is a real decoration of the game.
Metal Gear Online – 81
Kojima and his team have been trying to bring multiplayer to Metal Gear for several years. And the mode included with MGS4 even received its own Metacritic score. And although this is clearly not the best multiplayer by modern standards, it leaves behind mostly positive emotions.
It implements many interesting mechanics, but the trouble is that the magic of Metal Gear is difficult to recreate in a multiplayer format. Therefore, this mode feels more like a typical third-person shooter than a project by Kojima.
Boktai: The Sun Is In Your Hand – 83
Kojima loves making original projects, and it’s hard to find anything more original on the Game Boy Advance than Boktai: The Sun Is In Your Hand. This is a game about a vampire hunter who uses solar weapons to take out enemies.
Real sunlight is used to recharge the weapon, and the game cartridge is equipped with light sensors. It was thought that this would encourage gamers to spend more time outdoors, enjoying an unusual game. This mechanic was really innovative, but, unfortunately, it did not become the beginning of a new trend.
Metal Gear Solid: The Twin Snakes – 85
Games from the Metal Gear franchise often received repeated releases, but there was only one full remake – Twin Snakes. In it, the original Metal Gear Solid has undergone significant changes: from the visual part and the plot to the gameplay.
Some of the changes were successful – for example, the detailed appearance of Snake, which replaced the head in the form of a pixel block. Nevertheless, the “improvements” of the combat system made some of the levels unnecessarily simple. Plus, the story of the original felt more consistent than the story of the remake. But these details aside, Twin Snakes still managed to maintain Kojima’s signature style.
Death Stranding – 86
Death Stranding has become Hideo Kojima’s most famous game outside of the Metal Gear franchise. And this project has done incredible – made the entire MGS series seem normal about what strange things are happening in Death Stranding.
These things are so strange that it is almost impossible to make a short retelling of the story in a couple of sentences. But, in short, the plot is about Sam, the character of Norman Reedus, who delivers packages in a post-apocalyptic world. The delivery process itself turned out to be the most controversial, because closer to the middle it turns into a real routine. However, neither critics nor ordinary gamers have any complaints about the visual part and the work of the actors.
Metal Gear Solid: Peace Walker – 89
Peace Walker is not your typical Metal Gear game. The missions are short, most of the cutscenes are comic-style, and there is also a co-op mode. Moreover, the game has a significant emphasis on base management: you need to recruit new fighters and assign them to the necessary positions in order to increase the efficiency of the organization. The motherbase system itself first appeared in Portable Ops, and already in The Phantom Pain it became an important part of the gameplay.
Of course, base management is a great way to kill time, but it’s clearly not the most fun mechanic by the standards of Kojima’s games. But Peace Walker has a great story, centered on Big Boss trying to recover from the events of Snake Eater.
Metal Gear Solid 3: Snake Eater – 91
Hideo Kojima is known for steadily setting new trends in the stealth genre, such as in the case of Metal Gear Solid 3, which introduced survival mechanics. Players here need to select the correct camouflage to stay unnoticed, and feed the main character with normal food, not forgetting to heal his wounds.
In addition to interesting gameplay mechanics, Snake Eater amazes with its stories. The plot here is devoted to the quest for the “Legacy of Philosophers”, which is worth a fortune, and it is incredibly interesting to follow thanks to the vivid interactions between the main characters.
Metal Gear Solid 4: Guns Of The Patriots – 94
Metal Gear Solid 4 is the final part of the story that Kojima told in the previous three parts. Virtually every character from past games has featured in the local story, which has turned out to be one of the most compelling in the entire franchise, even though many of the twists are justified by nano-machines. At the center of events is the eternal conflict between Old Snake (aka Solid Snake) and Liquid Ocelot.
The main problem with the story is that there is more of it than the gameplay itself. Metal Gear is known for its abundance of cutscenes, but Guns of the Patriots breaks every record imaginable, and this is not even an attempt to disguise the mediocre gameplay, because the local gameplay deserves the highest praise.
Metal Gear Solid – 94
Perhaps the first game that clearly demonstrated the genius of Hideo Kojima was Metal Gear Solid. Yes, the original Metal Gear was good, but it was a lot inferior to this 1998 game.
The game’s plot is considered one of the best in the history of the industry, and it is dedicated to Snake’s attempts to prevent a terrorist uprising on the island of Shadow Moses. However, the protagonist’s mission turns out to be much more difficult than it seemed at first glance. Other elements of the game, such as stealth and boss fights, also look impressive. This is one of the few PS1 games that hasn’t lost its charm over the years.
Metal Gear Solid 5: The Phantom Pain – 95
The last part of Metal Gear Solid that Kojima worked on was Phantom Pain. She has several problems with the plot – from a dubious twist to literally a bit of a protagonist, but this is offset by luxurious cutscenes and unusual locations.
Moreover, the gameplay expanded the boundaries of what we saw in the previous parts. There are tons of interesting gadgets and weapons to choose from, and battlefield maneuvers have never been as exciting as MGS5.
Metal Gear Solid 2: Sons Of Liberty – 96
One of Kojima’s most controversial decisions was to make Raiden the main protagonist of MGS2. The newcomer to the series just doesn’t look as convincing in this role as Solid Snake. However, in the second game there are enough pluses that distract attention from the ambiguous protagonist.
Firstly, it is an intriguing story, during which it is always unclear who is on whose side. Secondly, the charismatic Solidus Snake as a villain with extremely convincing motivation. And, of course, do not forget about the detailed environment, interesting stealth mechanics and other details that simply cannot be covered in one playthrough. MGS2 really can be called one of the best works of Hideo Kojima.