Director’s Cut is heading in the right direction | Easy Online Work

The creators of Death Stranding: Director’s Cut seemed to know exactly what details needed extra attention to improve the base game.

Sam walks through the mud-covered snow. The atmosphere is dark, harsh and oppressive. But at the same time, she is slow and pacifying, combining extreme difficulties with a conscious recognition of her place in nature. Walks, hikes and many, many mistakes are the best moments of Death Stranding. Fortunately, this was taken into account when creating Director’s Cut.

At State of Play, we took another look at Death Stranding: Director’s Cut, which is confirmed to be coming to PS5 on September 24th. It’s still a bit unclear what additional content we can expect in this new version of the giant from Kojima Productions. I would like to believe that something worthwhile awaits us.

Director's Cut is heading in the right direction
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When I first saw the trailer, I was a little confused. The worst thing about Death Stranding is the fighting. In the end, this game works best when you are alone, secluded listening to the harmony between a well-chosen soundtrack and the hum of nature. The killing of people hanging out in strange camps is very different from the general atmosphere. About 100 percent of my least favorite moments in Death Stranding are directly related to combat.

I liked BT fights much more because they are an elaborate combination of stealth and tactics. However, we will not get the next golden scissors, instead we will just have more weapons. “What’s the point of this?” – I shouted last night into my monitor, which did nothing wrong and did not deserve to be scolded for the trailer, which I asked to show. However, there is a lot of “sense” in this.

Director's Cut is heading in the right direction
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It’s obvious, isn’t it? The fighting in Death Stranding leaves a lot to be desired. But now it’s the director’s cut, which means it’s a whole game again, only this time with a lot of content. The title supports transferring saves, so you don’t have to go through the 60-hour campaign again in order to see new content, but I, for example, will definitely start the game from the very beginning and will absorb additional content as it becomes available.

The only thing that keeps me from fully replaying is the fact that I will again have to shoot guys in strange chemical protection or stupid little armies of skeletons of Mad Mads in bunkers from the Second World War, which are actually beaches. I like Dad Mads and Sad Mads, I really do, but the militaristic Mikkelsen from the parallel universe was a pain in the ass. Why did he hide under water in the swamps all the time? What did his gestures mean? How did he convince the reanimated corpses to obey his orders? Kojima’s work is always confusing, but I think he went too far with Mads’ war zone.

Director's Cut is heading in the right direction
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By the way, weapons are not the only novelty. We’ll get cargo catapults, which I have to admit sounds great. In addition, we will be given a new bot buddy who will help with the delivery. The delivery system itself appears to be undergoing modernization. A number of additional plot points will be part of the director’s cut. That’s all we know at the moment. Knowing Kojima, there will probably be quite a lot of content in Director’s Cut that we won’t even know exists until we see it with our own eyes. And it will probably be the weirdest and most unique content.

I’ve already written that Death Stranding is the only game whose director’s cut is warranted, as opposed to Ghost of Tsushima, which doesn’t seem to know what a director’s cut is. Plus, I’ve already mentioned that Death Stranding is the first game to convince me to buy a PS5. I gave it a 10/10 after the November 2019 release, so it’s easy to argue that my arguments are biased.

Director's Cut is heading in the right direction
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That said, I don’t think it would be too biased to suggest that it is a good idea to have more varied battles in Death Stranding after the title has been particularly criticized for being boring. Yes, I want more deliveries. Yes, I want new storylines. Yes, I want to have a stronger impact on the world by building structures that connect separate areas and fill in the gaps.

But you know what? I don’t want to sigh sadly every time I get to the obligatory battles. The bola gun was ok, but everyone else was bullshit, well, at least the piss grenades are fun, but they were mostly used in the already good BT fights. The director’s cut of new weapons and new delivery features isn’t a bad thing, if anything, it’s an attempt to fix what went wrong and build on what worked well. The more I learn about Death Stranding: Director’s Cut, the more I’m excited about the release. We are waiting for September 24, right?

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