The RimEffect series of mods will bring familiar elements to the sci-fi simulator of a space colony, including Spectra, biotics and much more.
A team of top modders are currently working to bring the Mass Effect and RimWorld universes together by moving “Mass Effect’s history, races, items and conflicts” into a sci-fi colony management simulator. The aim of the mod series is to put some Mass Effect elements into RimWorld without reworking the game itself. The main mod for RimEffect can already be found on the Steam Workshop and alone changes … a lot.
The main task of the main mod is to add the Alliance as one of the factions in RimWorld. This means that the game will have all kinds of weapons and armor, as well as buildings and furniture in the style of Mass Effect. The way of construction will also be completely changed, now players can easily build new structures if they spend a little time before creating panel elements.
Also, players will be able to give their characters omni-tools with a set of specific technical skills, including combat drones and defense matrices. There are even biotics that allow you to knock back enemies, create singularities and much more, if you install them in a person.
Finally, the mod adds two new AI storytellers to RimWorld, based on the Mass Effect morale system, where the player gains Hero or Renegade points throughout the game. So, for the creation of alliances with other factions, you can get the rewards of the hero, and for the attack on the enemies – the renegade.
In addition to the main mod, there is also an extended add-on with bonus equipment, the N7 mod with everything you need for special operations and mods that change the interface and music in the game. There are also plans to release Cerberus, Quarians & Geth, Salarians & Krogans and Turians & Gangs modules in the future.
The project was developed along the same lines as the well-known Vanilla Expanded mod series. The main task of the modders was to interact and work with the original game, not to try to rewrite it. As such, all the elements should work well with what is already in the game and in other mods from the Vanilla Expanded series.