The creators of Maneater have studied shark habits well, but still allowed some liberties in the game.
Sharks are considered one of the most recognizable predators given how often they appear in pop culture. Their popularity began with the movie “Jaws”, which was followed by a string of various films and video games. More recently, Tripwire Interactive has released the PC version of Maneater on Steam, and we have the opportunity to get used to the role of underwater toothy hunters.
At the very beginning of the game, we control a baby shark, which has to move along the food chain, devouring everything around, and become stronger in order to eventually deal with numerous shark hunters. In Maneater, shark movements, their behavior and their relationship with the outside world are fairly accurately recreated. However, some details do not correspond to the real state of affairs.
Sharks make no sound
One of the first abilities available in Maneater is echolocation (or sonar). This is a means of sound detection of underwater objects using acoustic radiation, used by various animals and fish. For example, dolphins and whales use their sonars to “draw” a map of the area.
The problem is that sharks do not have vocal cords, and therefore echolocation is not available to them. Moreover, sharks do not know how to roar or roar, which is often abused by the main character Maneater.
Sharks need to be constantly on the move to avoid drowning.
There is a popular belief that sharks need to constantly swim in any direction in order not to drown. And in the case of some species of underwater predators, this is indeed the case. However, a slightly different feature unites all sharks: they need to be constantly in motion in order not to go to the bottom. The fact is that sharks do not have a swim bladder – a special organ characteristic of bony fish, which allows them not to drown under their own weight.
Instead, sharks rely on their powerful pectoral and caudal fins to help them glide through the water column. Therefore, the scenes from Maneater, in which the protagonist shark has to hide motionlessly from pursuers under water, look dubious.
Sharks don’t hunt humans
In fictional works dedicated to sharks, very often their desire to feast on human flesh comes to the fore, especially in Maneater. Of course, sharks attack people in real life, but in most cases, the victims survive. The fact is that human meat is not part of the standard shark diet, and, according to popular theory, sharks simply do not like its taste.
However, a significant portion of Maneater’s gameplay is about hunting and devouring hundreds of defenseless people. In reality, sharks do not hunt people purposefully, but simply confuse them with animals and release the victims as soon as they realize their mistake.
Sharks cannot generate electricity
The planet is home to about 400 different shark species. There are even bioluminescent sharks capable of emitting light using special cells in the body. And in Maneater, you can open a bioelectric evolutionary branch, pumping which you will teach your ward shark to shock its victims, incapacitating them.
But in reality, sharks cannot generate electricity, like electric eels, for example. The most that some sharks are capable of is to feel the electric fields created by other organisms, and a special organ, electroreceptors, helps them in this.
Sharks don’t use poison
Sharks are top predators and therefore pose a major threat to the rest of the food chain in their habitat. With their powerful jaws, they are capable of tearing apart large fish and even destroying boats. Sharks are strong, but their strength is limited only by physical strength. However, in Maneater, you can open your shark’s ability to hit targets with poison during bites and touches.
Real sharks do not have poison glands, and therefore they cannot infect their victims with poison. However, there is an interesting exception to the rule: the Greenland shark, which contains dangerous neurotoxins in its body, which is why experts do not recommend eating it.
Sharks have no bones
In the early stages of the game, you can unlock a special branch of evolution, thanks to which the shark will grow bones similar to the exoskeleton on the outside of the body. Despite the fact that in reality sharks have skeletons, they do not have bones. Sharks belong to elastobranch fish, that is, their skeletons are formed from cartilaginous tissue.
This even applies to their teeth, but over time they can turn to stone. As sharks mature, their cartilaginous skeletons are strengthened with calcium salts, due to which, after the death of a shark, its skeleton with an updated chemical composition gradually turns into high-quality fossils.
Sharks take millennia to evolve, not minutes
The key mechanic of Maneater is the ability to choose the branches of evolution and give your ward shark the desired shape. There are three branches in total: bone, bioelectric and stealth skills. And you will have to eat a variety of loot in order to get the necessary points and nutrients to pump every part of the body. All upgrades are carried out in special grottoes, in which you can flip points from one branch of evolution to another right on the go.
The problem is that sharks as a species are already several hundred million years old, and all this time they have evolved and developed to become what we know them today. The fastest shark evolution took at least 9 million years.
Sharks are afraid of killer whales
One of the main goals of Maneater is to be at the top of the food chain. To do this, you need to deal with the top predator in each region. Many of these encounters look logical and compelling, apart from the fight with the large killer whale.
The great white shark is considered one of the most dangerous predators, but even it will not enter the habitat of killer whales. Marine biologists have repeatedly recorded attacks by killer whales on sharks, during which killer whales devoured their victims. Considering that the protagonist of Maneater is a blunt shark (or bull shark), it has even less chances against a killer whale.
Sharks don’t eat 24/7
In almost all shark games, one of the main mechanics is eating prey. So the shark from Maneater needs to constantly eat someone in order to gain experience points and evolve: small prey, predators, people and even inedible objects. And during fights, devouring fish is the only way to restore your health bar. However, contrary to popular belief, sharks don’t eat anything around the clock.
This is because the body of sharks is able to accumulate fats and oils and keep them for a long time. Moreover, sharks do not even always eat the victims they attack.
Sharks cannot move on the ground
Much of Maneater’s gameplay takes place on the water, but the protagonist is surprisingly frequent on the surface. In some missions, you will have to jump along the beach as a shark to complete tasks and collect unique collectibles. In reality, sharks, despite their physical strength, are completely defenseless on earth.
They, like whales, cannot even budge, and they can only hope that they will be carried back into the sea by a wave or that people will help them. Moreover, they are such reckless predators that they often swim aground in pursuit of prey.